The second episode of the podcast I’m producing for Cartoon Brew launched today!
I honestly had a lot of fun talking about the making of Scoob with the film’s director Tony Cervone and the anim supervisor Bill Haller.
Please give it a listen and let me know what you thought over on twitter! 😬
Talking to them reminded me a lot about many of the struggles Blue Sky Studios faced when working on The Peanuts Movie. While I hadn’t worked on the film early enough to experience it first hand, I remember learning about and seeing the various versions of Charlie Brown–the some times nightmare-inducing attempts at getting his look right, including attempts with eyeballs and pupils and what not. Like Tony said, they went around the world to get to Scooby, and I heard that, man.
It was a similar situation too, of having to adapt these beloved 2D properties to cg, and figuring out the animation style(s), and level of detail. Story is also a struggle for these older IPs too, in my opinion. Before these features, the stories had never been quite as long, or needed to be a big enough story to capture the attention of a 2016/2020 audience. The stakes had to be higher but still exist within this universe.
Like I say in the podcast, making a movie is an effort. It’s a damn miracle that any movie gets made, and I just love learning about the process.